Apple ProRes 422.
All exports need to have keyframe every frame set.
The start and end of the creative should be different so it doesn't look odd when it repeats.
No audio.
Apple ProRes 422.
All exports need to have keyframe every frame set.
The start and end of the creative should be different so it doesn't look odd when it repeats.
No audio.
The start and end of the creative should be different so it doesn't look odd when it repeats.
The courtside LEDs are composed of three physical sections on the floor. The left and right 'bookend' sections each run at a resolution of 336x96. The larger center section runs at a resolution of 1152x96. Creative must be built and centered within each of the three sections, then combined together as one single 1824x96 file. Left to right, the render image will then include the left bookend, the center section, and the right section.
Corner bugs: 240x120
In between 1104x120 with a dead space overlay
If there is a large gap between the start or end of the creative then it could look odd with one large gap at the point which it loops .
No audio.
Refer to Example for Info about Transparent/Dead space
------------------------------------------------------------------------------------------------------------------
Graphics without transparency use Apple ProRes 422 . All exports need to have keyframe every frame set.
Corner bugs: 240x120
In between 1104x120 with a dead space overlay
If there is a large gap between the start or end of the creative then it could look odd with one large gap at the point which it loops .
No audio.
Refer to Example for Info about Transparent/Dead space
------------------------------------------------------------------------------------------------------------------
Graphics without transparency use Apple ProRes 422 . All exports need to have keyframe every frame set.
Corner bugs: 240x120
In between 1104x120 with a dead space overlay
If there is a large gap between the start or end of the creative then it could look odd with one large gap at the point which it loops .
Refer to Example for Info about Transparent/Dead space
The Bookends far left and far right build space is 380x48 for each end.
Continue your background layer throughout the center dead space, but do not build in the center.
Build should not be white as it looks bad on broadcast.
No audio.
Refer to Example for Info about Transparent/Dead space
-------------------------------------------------------------------------------------------------------------------
Graphics without transparency use Apple ProRes 422 . All exports need to have keyframe every frame set.
The Bookends far left and far right build space is 380x48 for each end.
Continue your background layer throughout the center dead space, but do not build in the center.
Build should not be white as it looks bad on broadcast.
No audio.
Refer to Example for Info about Transparent/Dead space
-------------------------------------------------------------------------------------------------------------------
Graphics without transparency use Apple ProRes 422 . All exports need to have keyframe every frame set.
The Bookends far left and far right build space is 380x48 for each end.
Continue your background layer throughout the center dead space, but do not build in the center.
Build should not be white as it looks bad on broadcast.
Refer to Example for Info about Transparent/Dead space